Confirmed features of Arma 3
Use this thread to post confirmed features for the upcoming ArmA 3. I will update the first post with new information once it's posted here. PLEASE keep it civilized and on topic. If you mentioned something new and it's not added to the list by the end of the day, PM me with the info. (give the source to your confirmed findings also, any posts not related to this thread will be deleted)
GAME REQUIREMENTS (Note that this may change )
OS - Windows 7 / Vista
CPU - Intel Core i5 or AMD Athlon Phenom X4 or faster
GPU - Nvidia Geforce GTX 260 or ATI Radeon HD 5770, shader Model 3 and 896 MB VRAM, or faster
RAM - 2 GB
HDD - 15 GB free space
DVD - Dual Layer compatible
DirectX® - 10/11
General game features :
Single-Player Campaign:
Evolve from a lone prey into a military commander in the open-ended & story-driven campaign.
Customizable Soldier Load:
Choose your uniform (2), assemble your weapon kit, change your loadout, get loaded up.
Physical simulation & improved animations:
Take advantage of PhysX™ supporting the vehicle simulation, in-game interactions and the revamped animation system. ------------------------------------------------------------------------------------------------------NOTE Pettka has confirmed that the PhysX in Arma3 works fine on systems with AMD/ATI cards . -------------------------------------------------------------------------------------------------------
Multiplayer Gameplay:
Challenge both cooperative & competitive scenarios with full support of dedicated servers for both Windows and Linux.
Completely Extensible & Moddable:
Design & create countless customizable scenarios using the intuitive & easy-to-use mission editor.
Extended list:
Underwater Ops (2)
Volumetric clouds
HALO
All the buildings on Lemnos can be entered and are destructible .
Weapon modification on the fly is now possible.
The net code is being optimized. Ivan said more players that on OA should be possible.
3D editor is confirmed.
Action menus will be improved Helicopter sounds will be on par with the ones in TOH. Arma 3 will include the TOH flight model , but not in the main campaign .
The Mk8 SDV will have a periscope .
The player will be able to attach explosive charges to enemy boats.
The player will be able to remotely operate mortars . Helmet mounted cameras Tanks with railguns Objects like tactical vests will have weight and different carrying capacits. Headgear will offer different levels of projectile protection. The game will feature more powerful sounds , similar to popular sound mods. PvP will be improved. Improved wounding system ( no specifics for now ) Improved MP interface Improved command interface The player will be able to wear civilian clothes

Hands are moving on the steering wheel Different muzzle flash samples Grenade launcher zeroing works like in real life The player will be able to attach satchels to vehicles. There will be a dropdown menu in the editor where you can customize your soliders gear such as camo,headgear, balistic vest and backpacks. Fastroping will be suported. Shockwaves will be simulated. Different camo-types ( urban etc) 4 times more detailed ground texture Improved Data-Streaming Improved micro AI and pathfinding Improved water ( visually aswell physically-PhysX) Your loadout will affect your mobility- enhanced fatigue system Blending from animations to ragdoll Iimproved UAV's Iimproved artillery system- set the angle etc manually Higher particle limit More audio samples Heat haze effect Vehicles can now be towed. Micro UAV's that can be deployed on a squad level. Some weapons platforms can be operated remotely and some can function on their own. All the stationary armament can be dismantled and transported by troops or vehicles. The MP chat system will be improved.
Sort of confirmed/developer wishes:
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Location:
Rich & authentic environment: Limnos island information Explore the unsurpassed modern ground combat experience set on the authentic Mediterranean island modeled from the real geographic data. The island is 2.4 times bigger then Takistan . The island will have 50 villages . Limnos is the only island present in the game.
Map of Lemnos
Higher Resolution
Story:
After years of intense warfare against Eastern armies, Europe has become the last stand for the battered NATO forces. On the verge of being driven into the sea, NATO command embarks upon a most desperate measure. In the hope of seizing what seems to be a well-guarded military secret, Operation Magnitude is launched.
A small group of Special Forces and Researchers are sent to a Mediterranean island deep behind enemy lines. However, the mission is compromised and the task force destroyed, leaving Cpt. Scott Miller washed ashore upon the hostile island. In his effort to carry out the mission, he will face the dangers of modern warfare, an unforgiving environment, and the consequences of his own decisions...
Characters:
Captain Scott Miller Character bio:
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Nikos Panagopoulos(weapons smuggler)
Col Martin Novak, MSc. PhD. Character bio:
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Sgt Evan Illing Character bio:
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ODEVIL Character bio:
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Georgios Akhanteros Character bio:
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Col. Vahid Namdar Character bio:
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A. Kourou Character bio:
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Factions:
BLUFOR: - NATO Faction info:
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OPFOR: -Iran (2) Faction info:
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-China Faction info: N/A
-Greek militia Faction info:
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-Bandits Faction info:
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INDEPENDENT: -Greek guerillas Faction info:
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- Russian PMC Faction info: N/A
- Smugglers Faction info:
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CIVILIANS Info:
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OTHER: fish,dogs,donkeys,sharks,snakes
Vehicles:
Land: Motorbike Quad bike Heavy suplly truck UGV combat/recon (Unmaned ground vehicles) MLRS Hunter (Plasan M-ATV) Black Eagle Tank? Slammer M2A1 (Merkava 4M Tank) Panther (Namer APC/IFV/AFV) Patria MCV Fennek ARC NLOS Cannon Air: RAH-66 Comanche (2) Mi-48 Kajman (2, 3) KA-60 F 35 A (2) V-22 Osprey Drones Sea: RHIB Hovercraft Mk8 Swimmer Delivery Vehicle
Weapons:
Handguns: N/A Submachine guns: Scorpion EVO 3 Assault rifles: Mk 20(FN2000) CZ 805 A1 BREN ? Tavor TAR-21 Snipers rifles: M 14 EBR Barret M95 ? ( no ingame screen thus the "?") GM6 Lynx Anti material rifle Shotguns: M1014 AA/AT/GL Launchers: XM 25 Machineguns: KAC LMG Mounted weapons: M312 Special weapons: Bounding mines(jumping) Trip wires Directional claymores Tactical gear: AN/PVS-15 NVG Load bearing vests ACO sight ARCO sight Helmet cameras Munitions: DAGR HEDP 6.5x38 mm bullets Laser guided mortar shells Caseless ammunition